Retrospectives

Put what you learned in the sprint on sticky notes and keep it as the team's knowledge. Pick the method that fits the team right now.

Does any of this sound familiar?

  • It is KPT every time, and you keep landing on the same conclusion
  • The same people speak every time
  • It goes well in the room, but nothing is left in writing
  • Facilitating is heavy work, so only a few people can do it

The actual screen

The retrospective method list. Five categories, plus filters for name, difficulty, duration and tags
The method list. Filter by category, difficulty, duration and tags to find one that fits the team.

Five categories to choose from

No single format works for every team. Keep using one that does not fit and the retrospective turns into a ritual. Kizuna sorts methods by what they are for.

  • Issue finding

    I want to find problems

    Bring problems and risks into the open and look for solutions

  • Action oriented

    I want to drive improvement

    Produce concrete actions and keep improving

  • Communication

    I want a better team atmosphere

    Raise psychological safety and strengthen relationships

  • Reflection

    I want to sort out what happened

    Look back at the facts and get on the same page

  • Learning

    I want to deepen what we learn

    Share knowledge and support growth

What supports the facilitator

Every method comes with a running guide, so everyone can see which step you are on and what to do.

Tools for moving the session along are on screen too: a roulette and a draw for deciding who presents, and a hands game for splitting into groups.

How often you run them and how many sticky notes you write build up in the team report, and show up as badges.

How it goes

  1. The host creates a session

    The facilitator — often the scrum master — picks a retrospective method and gets a URL to share.

  2. Share the URL with the team

    Guests join without an account. They open the URL and pick a name and an icon.

  3. Start once everyone is in

    The host checks that everyone has arrived, then starts. The state is synced to every screen in real time.

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