Retrospective methods

The 14 retrospective methods you can run in Kizuna. Pick one to match how the team is doing, how much time you have and how used to retrospectives you are. Where the originator or the original source is known, it is listed.

The methods on two axes

The horizontal axis runs from logical to emotional; the vertical axis is how mature the team is. Placing your own team makes the choice easier.

Retrospective method matrix← LogicalEmotional →↑ Mature team↓ New teamFun Done LearnSmall StarfishGratitudeElephant, Dead Fish, VomitStarfishHot Air BalloonJoy, Anger, SadnessThree Little PigsRetro MonsterSailboat4LAnonymous Retro GachaSilly Ideas BrainstormTanabata

Find a method

14 methods found
MethodTraitsActions

Fun Done Learn

Share what happened during the sprint

ReflectionAbout 30分Difficulty: ★★★☆☆
A method for sharing what happened and what you learned, in a way that stays enjoyable. It came out of the Scrum Coaches Retreat in Okinawa in 2018. Sort what happened during the sprint into Fun, Done and Learn. Treat it as a place for praise, where anyone can speak up easily.
Originator: -
  • FunWhat was fun
  • DoneWhat you did
  • LearnWhat you learned

Small Starfish

Revisit the team's rules

Action orientedAbout 30分Difficulty: ★★☆☆☆
Useful when the team has accumulated too many rules. Things you do without thinking can turn out to be empty ritual. It also works for generating new ideas.
Originator: Paulo Caroli
  • KeepWhat to keep
  • LessWhat to do less of
  • MoreWhat to do more of

Gratitude

Say thank you, a lot

CommunicationAbout 15分Difficulty: ★☆☆☆☆
A method for sharing thanks with your teammates. Recognising each other's contributions brings the team closer. A positive retrospective that lifts the team's spirits.
Originator: Esther Derby and Diana Larsen
  • Thank you!Write what you are grateful for and put it up

Elephant, Dead Fish, Vomit

Face what the team avoids

ReflectionAbout 30分Difficulty: ★★★★☆
A method for surfacing the team's problems and what people really think. It faces the things nobody says out loud and the problems everyone has been carrying. It raises psychological safety and opens up honest conversation.
Originator: Lee Gallagher
  • ElephantThe truth everyone knows and nobody says
  • Dead fishWorries that only get worse the longer you leave them
  • VomitSay what is on your mind without being judged

Starfish

Look back from five angles

Action orientedAbout 45分Difficulty: ★★★☆☆
A method for tightening a team that has already grown together. Reviewing your work from five different angles surfaces improvements in more detail. Keep, less of, start, stop and more of gives you a many-sided view.
Originator: Paulo Caroli
  • KeepGood habits and things that worked
  • Less ofWhat to do less of
  • StartWhat to start doing
  • StopWhat to stop doing
  • More ofWhat to do more of

Hot Air Balloon

See the whole of where the team is

Issue findingAbout 30分Difficulty: ★★★★☆
A method for grasping where the team stands and finding problems and improvements. The hot air balloon metaphor makes the team's strengths and difficulties visible. Useful for solving problems and planning what to do next.
Originator: Paulo Caroli
  • UpWhat moves the project forward
  • DownWhat holds the project back

Joy, Anger, Sadness

Share how the team felt

CommunicationAbout 30分Difficulty: ★★★☆☆
A method for sharing three feelings about what happened during the sprint: glad, hard and sad. People feel things differently, and those differences are worth keeping.
Originator: Esther Derby and Diana Larsen
  • JoyWhat made you glad
  • AngerWhat was hard
  • SadnessWhat made you sad

Three Little Pigs

Sort the team's strong and weak spots, and enjoy it

ReflectionAbout 30分Difficulty: ★★★★☆
A retrospective built on the fairy tale of the three little pigs. Sort out how steady the team's work and process are, and make the fragile parts, the parts with room to improve and the parts that are going well visible, in a way that stays enjoyable.
Originator: FUN RETROSPECTIVES
  • House of strawJust about working, but fragile and unsteady
  • House of sticksGoing reasonably well, with room to improve
  • House of bricksSolid enough that you can rely on it

Retro Monster

Beat the monster and grow

LearningAbout 30分Difficulty: ★★★★☆
A retrospective where you beat a monster and grow. Casting the team's problems as a monster and working out how to defeat (solve) it makes problem-solving enjoyable. What is already good becomes your equipment, and what you want to try or improve becomes exploration.
Originator: Takaki Moriguchi
  • EquipmentStrengths you already have
  • MonsterProblems worth defeating
  • ExplorationWhat you want to try or improve

Sailboat

Sail, and find what the team is up against

Issue findingAbout 30分Difficulty: ★★★★☆
A retrospective built on a sea voyage. Picture the team as a boat, and sort out the wind that helps it along, the anchor (problems) holding it back, and the rocks (risks) on the route. Seeing what slows the voyage and what speeds it up makes it easier to decide what to improve to reach the island the team is heading for.
Originator: -
  • WindWhat helps you move forward
  • AnchorProblems holding you back
  • RocksRisks and obstacles on the route
  • IslandThe goal the team is heading for

4L

Look back on a period and sort out the learning

LearningAbout 30分Difficulty: ★★★☆☆
4L is a retrospective for looking back on a period — a sprint or a project — and deepening what you learned. Sorting it into Liked, Learned, Lacked and Longed for gets you past judging events, to the insight you gained and what to carry forward. It suits turning a team's experience into learning.
Originator: Agile Retrospective Practice
  • LikedWhat went well during the period
  • LearnedWhat you noticed and learned
  • LackedWhat was missing during the period
  • Longed forWhat you wish you had had

Anonymous Retro Gacha

Discuss a theme drawn at random

CommunicationAbout 20分Difficulty: ★★★☆☆
Everyone posts a retrospective theme anonymously, then one is drawn at random and the whole team discusses it. Because nobody knows who wrote what, honest themes come out, and the conversation stays safe. Leaving it to the draw can land you on an unexpected theme and a deeper conversation.
Originator: Takaki Moriguchi
  • ThemePost one theme you want to discuss

Silly Ideas Brainstorm

Throw out ideas without shooting them down

Issue findingAbout 45分Difficulty: ★★☆☆☆
A method for freely throwing out wild, ridiculous, silly ideas. Even an impossible idea can turn into something unique with a small change. It gets you looking at your project with fresh eyes, which helps when things have grown stale. Inspired by Humor, Seriously.
Originator: Takaki Moriguchi
  • Silly ideaDo not ask whether it is possible. Write what comes to mind

Tanabata

Build a bridge to each person's wish

Action orientedAbout 45分Difficulty: ★★★★★
Each person writes a wish they want granted on a strip of paper, and everyone links what they can do to make it happen. Because it deals with personal wishes rather than team goals, it becomes a place to offer what you can do for someone else. It is the same shape as the magpies bridging the way for the two stars at Tanabata. Inspired by Why Is Your Team Tired?
Originator: Takaki Moriguchi
  • Wish stripA wish you want granted
  • Bridge of magpiesWhat you can do to help make it happen